What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Material type: ArticleLanguage: English Series: Publication details: Bielefeld transcript Verlag 2022Description: 1 electronic resource (242 p.)ISBN:- 9783839445792
- 9783839445792
- 9783837645798
Item type | Current library | Collection | Shelving location | Call number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|
Electronic edition | Bucheon University Library | Computers | DOAB | 004 G16 | Not for loan | Скачать (pdf) | 1010661 |
Open Access star Unrestricted online access
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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