000 | 04261naaaa2200877uu 4500 | ||
---|---|---|---|
003 | BUT | ||
005 | 20230331123953.0 | ||
006 | m o d | ||
007 | cr|mn|---annan | ||
008 | 20220321s2022 xx |||||o ||| eng|u d | ||
020 | _a9783036530123 | ||
020 | _a9783036530130 | ||
040 |
_aoapen _coapen |
||
041 | 0 | _aeng | |
080 | _a004 | ||
100 | 1 |
_aZambelli, Cristian _4edt |
|
245 | 1 | 0 | _aFlash Memory Devices |
260 |
_aBasel _bMDPI - Multidisciplinary Digital Publishing Institute _c2022 |
||
300 | _a1 electronic resource (144 p.) | ||
506 | 0 |
_aOpen Access _2star _fUnrestricted online access |
|
520 | _aFlash memory devices have represented a breakthrough in storage since their inception in the mid-1980s, and innovation is still ongoing. The peculiarity of such technology is an inherent flexibility in terms of performance and integration density according to the architecture devised for integration. The NOR Flash technology is still the workhorse of many code storage applications in the embedded world, ranging from microcontrollers for automotive environment to IoT smart devices. Their usage is also forecasted to be fundamental in emerging AI edge scenario. On the contrary, when massive data storage is required, NAND Flash memories are necessary to have in a system. You can find NAND Flash in USB sticks, cards, but most of all in Solid-State Drives (SSDs). Since SSDs are extremely demanding in terms of storage capacity, they fueled a new wave of innovation, namely the 3D architecture. Today “3D” means that multiple layers of memory cells are manufactured within the same piece of silicon, easily reaching a terabit capacity. So far, Flash architectures have always been based on "floating gate," where the information is stored by injecting electrons in a piece of polysilicon surrounded by oxide. On the contrary, emerging concepts are based on "charge trap" cells. In summary, flash memory devices represent the largest landscape of storage devices, and we expect more advancements in the coming years. This will require a lot of innovation in process technology, materials, circuit design, flash management algorithms, Error Correction Code and, finally, system co-design for new applications such as AI and security enforcement. | ||
540 |
_aCreative Commons _fhttps://creativecommons.org/licenses/by/4.0/ _2cc |
||
546 | _aEnglish | ||
650 | 0 |
_aКомпьютерные устройства _94536 |
|
653 | _aretention characteristic | ||
653 | _ahigh-κ | ||
653 | _anonvolatile charge-trapping memory | ||
653 | _astack engineering | ||
653 | _aNOR flash memory | ||
653 | _aaluminum oxide | ||
653 | _aNAND flash memory | ||
653 | _ainterference | ||
653 | _aTechnology Computer Aided Design (TCAD) simulation | ||
653 | _adisturbance | ||
653 | _aprogram | ||
653 | _anon-volatile memory (NVM) | ||
653 | _a3D NAND Flash memories | ||
653 | _arandom telegraph noise | ||
653 | _aFlash memory reliability | ||
653 | _atest platform | ||
653 | _aendurance | ||
653 | _asupport vector machine | ||
653 | _araw bit error | ||
653 | _a3D NAND Flash | ||
653 | _aRBER | ||
653 | _areliability | ||
653 | _aflash signal processing | ||
653 | _arandomization scheme | ||
653 | _asolid-state drives | ||
653 | _a3D flash memory | ||
653 | _aperformance cliff | ||
653 | _atail latency | ||
653 | _agarbage collection | ||
653 | _aartificial neural network | ||
653 | _aerror correction code | ||
653 | _awork function | ||
653 | _aeffective work function | ||
653 | _adipole | ||
653 | _ametal gate | ||
653 | _ahigh-k | ||
653 | _aSiO2 | ||
653 | _ainterfacial reaction | ||
653 | _aMHONOS | ||
653 | _aerase performance | ||
653 | _a3D NAND flash memory | ||
653 | _atemperature | ||
653 | _aread disturb | ||
653 | _an/a | ||
700 | 1 |
_aMicheloni, Rino _4edt |
|
700 | 1 |
_aZambelli, Cristian _4oth |
|
700 | 1 |
_aMicheloni, Rino _4oth |
|
856 | 4 | 0 |
_awww.oapen.org _uhttps://mdpi.com/books/pdfview/book/4961 _70 _zDownload |
856 | 4 | 0 |
_awww.oapen.org _uhttps://directory.doabooks.org/handle/20.500.12854/79581 _70 _zDescription |
909 |
_c4 _dDarya Shvetsova |
||
942 |
_2udc _cEE |
||
999 |
_c6283 _d6283 |