What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
- Bielefeld transcript Verlag 2022
- 1 electronic resource (242 p.)
- Game Studies .
Open Access
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Creative Commons
English
9783839445792 9783839445792 9783837645798
Программирование
Videogames Avatar Fictionality Cinema Virtual Reality Media Computer Games Media Aesthetics Media Theory Media Studies